Bible Chess

Creation: Learn How Each Chess Piece Moves

World 1 of 10 · 7 puzzles · How each piece moves

Before any checkmate, learn the board. Each of the seven days brings one figure and how it moves: the Tower like a rook, the Prophet like a bishop, the Scout like a knight, the Judge like a queen, the Shepherd like a pawn and the King one step at a time. On the seventh day comes your first checkmate.

Creation, a world of Bible Chess
The story of Creation told with chess pieces, picture 1 of 3
In the beginning, the earth is empty and dark.
The story of Creation told with chess pieces, picture 2 of 3
God speaks, and there is light. Sky, sea and land follow, day by day.
The story of Creation told with chess pieces, picture 3 of 3
Each day something new. Learn how each piece moves.

Here are all 7 puzzles from this world, from first to last. Your pieces are gold and you move first; your side is at the bottom of the board. Missing squares are water: no piece can stand on them, the Tower, Prophet and Judge can’t cross them, and only the Scout jumps over.

Level 1 · Reach e5 in 2 moves

Day 1. The Tower moves in straight lines, as far as it likes.

Gold: Tower a1.

Show the solution
  1. Tower a1 to e1.
  2. Tower e1 to e5.
God said, “Let there be light,” and there was light.
Genesis 1:3 · WEB

Level 2 · Reach d2 in 2 moves

Day 2. The Prophet moves along the diagonals.

Gold: Prophet a1.

Show the solution
  1. Prophet a1 to c3.
  2. Prophet c3 to d2.
God called the expanse “sky”. There was evening and there was morning, a second day.
Genesis 1:8 · WEB

Level 3 · Reach d3 in 3 moves

Day 3. The Scout leaps in an L, even over the water.

Gold: Scout a1.

Show the solution
  1. Scout a1 to b3.
  2. Scout b3 to c1.
  3. Scout c1 to d3.
God said, “Let the waters under the sky be gathered together to one place, and let the dry land appear”; and it was so.
Genesis 1:9 · WEB

Level 4 · Take every stone in 3 moves

Day 4. The Judge moves like the Tower and the Prophet together.

Gold: Judge a2. Stone: Shepherd d5, Shepherd b4, Shepherd d2.

Show the solution
  1. Judge a2 to d5, taking the Shepherd.
  2. Judge d5 to d2, taking the Shepherd.
  3. Judge d2 to b4, taking the Shepherd.
God made the two great lights: the greater light to rule the day, and the lesser light to rule the night. He also made the stars.
Genesis 1:16 · WEB

Level 5 · Reach d8 in 3 moves

Day 5. The Shepherd steps forward and takes on the diagonal. On the far rank he is anointed.

Gold: Shepherd e5. Stone: Shepherd d6, Shepherd e6.

Show the solution
  1. Shepherd e5 to d6, taking the Shepherd.
  2. Shepherd d6 to d7.
  3. Shepherd d7 to d8, and is anointed Judge.
God said, “Let the waters abound with living creatures, and let birds fly above the earth in the open expanse of the sky.”
Genesis 1:20 · WEB

Level 6 · Reach d4 in 3 moves

Day 6. The King steps one square, and never into danger.

Gold: King a1. Stone: Tower c3.

Show the solution
  1. King a1 to b2.
  2. King b2 to c3, taking the Tower.
  3. King c3 to d4.
God saw everything that he had made, and, behold, it was very good. There was evening and there was morning, a sixth day.
Genesis 1:31 · WEB

Level 7 · Mate in 1

Day 7. Checkmate: the king is attacked and has nowhere to go.

Gold: King c4, Tower d1. Stone: King a4.

Show the solution
  1. Tower d1 to a1. Checkmate!
On the seventh day God finished his work which he had done; and he rested on the seventh day from all his work which he had done.
Genesis 2:2 · WEB

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